Shannon Loftis, studio manager, Microsoft Game Studios, Good Science Studio, Redmond, Washington
Alex Kipman, director of incubation, Xbox, Microsoft, Redmond, Washington
Katherine Isbister, professor, computer science and digital media, New York University's Polytechnic Institute, Brooklyn, New York
Kinect uses depth sensors, cameras and microphones to track the movements of players, and it's surprisingly good at weeding out distractions. Ira Flatow and guests discuss the development of the gaming technology — and how movement can influence players' moods.