NPR logo

Gamers Asked To Invest In 'Broken Age' Part 2

  • Download
  • <iframe src="https://www.npr.org/player/embed/262641032/262641033" width="100%" height="290" frameborder="0" scrolling="no" title="NPR embedded audio player">
Gamers Asked To Invest In 'Broken Age' Part 2

Business

Gamers Asked To Invest In 'Broken Age' Part 2

Gamers Asked To Invest In 'Broken Age' Part 2

  • Download
  • <iframe src="https://www.npr.org/player/embed/262641032/262641033" width="100%" height="290" frameborder="0" scrolling="no" title="NPR embedded audio player">

Gamemaker Tim Schafer revolutionized how to fund creative projects in his industry. He used funds from a Kickstarter campaign to raise money for an Internet game, bypassing corporate backing. His success influenced other gamers. And on Tuesday, the people who helped fund his project got to point-and-click their way through his new adventure.