Posts Tagged ‘video games’

More on indirect control

Wednesday, April 2nd, 2008

In Travis Larchuk’s piece on videogame storytelling, CMU professor Jesse Schell describes the concept of “Indirect Control,” where videogame storytellers create situations that compel the player to further the plot.

Here, videogame writers Ken Levine and Susan O’Connor explain this concept more.

The Companion Cube

Monday, March 31st, 2008

Travis Larchuk brings us thoughts on the power of videogame writing by Portal lead writer Eric Wolfpaw.

One of the puzzles in the videogame “Portal” requires players to carry a cube around with them to unlock the exit to the next level.

During the game’s development, however, playtesters weren’t catching on to the idea that they had to carry the cube with them.

Eric Wolfpaw, lead writer from Portal, took it from there.

Image via www.gamerswithjobs.com

Good Intentions

Tuesday, March 4th, 2008

Travis Larchuk traveled to the George Washington University Game Developers Club, and brought back this audio postcard.

At the GW Game Developers Club, Sarah Byun is working on an altruistic video game when she encounters some unexpected results. Club vice president Martin Smith is helping her program the game.

In Soviet Russia, Videogame Plays You!

Tuesday, January 1st, 2008

By Travis Larchuk
4:13 | audio slideshow | listen to mp3


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