by Heather Chaplin and Aaron Ruby
October 21, 2006 The real and the virtual converge in role-playing games such as World of Warcraft and Second Life. Heather Chaplin and Aaron Ruby write about the phenomenon in Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution.
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November 14, 2005 The video game industry is home to a cast of characters as quirky, rebellious and diverse as the world they create. In her new book, Smart Bomb, author Heather Chaplin provides a behind-the-scenes look at the world of game developers.
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