<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:npr="http://www.npr.org/rss/" xmlns:nprml="http://api.npr.org/nprml" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:content="http://purl.org/rss/1.0/modules/content/" version="2.0">
  <channel>
    <title>Games and Gamers</title>
    <link>http://www.npr.org</link>
    <description>Monkey See posts about Games and Gamers</description>
    <language>en</language>
    <copyright>Copyright 2013 NPR - For Personal Use Only</copyright>
    <generator>NPR API RSS Generator 0.94</generator>
    <lastBuildDate>Wed, 06 Feb 2013 10:53:00 -0500</lastBuildDate>
    <image>
      <url>http://media.npr.org/images/npr_news_123x20.gif</url>
      <title>Games and Gamers</title>
      <link>http://www.npr.org</link>
    </image>
    <item>
      <title>Do Not Pass Go, Do Not Get Severance: Interview With An Iron</title>
      <description>We talk with the Monopoly iron about its career as a token.</description>
      <pubDate>Wed, 06 Feb 2013 10:53:00 -0500</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2013/02/06/171275227/do-not-pass-go-do-not-get-severance-interview-with-an-iron?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2013/02/06/171275227/do-not-pass-go-do-not-get-severance-interview-with-an-iron?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>We talk with the Monopoly iron about its career as a token.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=171275227">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D171275227">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>2012 In Review: The Best Games Of 2012</title>
      <description>Harold Goldberg runs down his top games of 2012.</description>
      <pubDate>Mon, 31 Dec 2012 16:09:00 -0500</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/12/31/168341167/2012-in-review-the-best-games-of-2012?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/12/31/168341167/2012-in-review-the-best-games-of-2012?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Harold Goldberg runs down his top games of 2012.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=168341167">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D168341167">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>What Makes A Horror Game Go Bump in the Night?  </title>
      <description>Harold Goldberg says that in horror-themed games, sometimes you're the frightener and sometimes you're the frightened. But manipulations of horror and terror can work on you either way.</description>
      <pubDate>Wed, 31 Oct 2012 10:57:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/10/31/164026481/what-makes-a-horror-game-go-bump-in-the-night?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/10/31/164026481/what-makes-a-horror-game-go-bump-in-the-night?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Harold Goldberg says that in horror-themed games, sometimes you're the frightener and sometimes you're the frightened. But manipulations of horror and terror can work on you either way.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=164026481">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D164026481">&raquo; Add to Del.icio.us</a></p><a rel="nofollow" href="http://ad.doubleclick.net/jump/n6735.NPR/no_topic;theme=93568166;blog=93568166;sz=300x80;ord=1185755815"><img alt="" src="http://ad.doubleclick.net/ad/n6735.NPR/no_topic;theme=93568166;blog=93568166;sz=300x80;ord=1185755815"/></a>]]></content:encoded>
    </item>
    <item>
      <title>'Borderlands 2': A Fine Game's Follow-Up Prioritizes Dialogue And Character</title>
      <description>Commentator Harold Goldberg says &lt;em&gt;Borderlands 2&lt;/em&gt; may not have the story to live up to its terrific dialogue, but it could still be one of the games of the year.</description>
      <pubDate>Tue, 18 Sep 2012 12:28:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/09/18/161348424/borderlands-2-a-fine-games-follow-up-prioritizes-dialogue-and-character?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/09/18/161348424/borderlands-2-a-fine-games-follow-up-prioritizes-dialogue-and-character?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Commentator Harold Goldberg says <em>Borderlands 2</em> may not have the story to live up to its terrific dialogue, but it could still be one of the games of the year.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=161348424">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D161348424">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>Hey, I Know That One: How SongPop Got Millions Of Players Naming That Tune</title>
      <description>Neda Ulaby looks at SongPop, a rapidly growing music-identification game.</description>
      <pubDate>Fri, 31 Aug 2012 08:51:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/08/30/160323469/hey-i-know-that-one-how-songpop-got-millions-of-players-naming-that-tune?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/08/30/160323469/hey-i-know-that-one-how-songpop-got-millions-of-players-naming-that-tune?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Neda Ulaby looks at SongPop, a rapidly growing music-identification game.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=160323469">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D160323469">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>'Persona 4 Arena' Digs Deep Into The Teenage Heart Of Battle</title>
      <description>In the game Persona 4 Arena, everything from Jungian psychology to dragon kicking makes for a harrowing universe.</description>
      <pubDate>Tue, 21 Aug 2012 14:12:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/08/21/159559503/persona-4-arena-digs-deep-into-the-teenage-heart-of-battle?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/08/21/159559503/persona-4-arena-digs-deep-into-the-teenage-heart-of-battle?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>In the game Persona 4 Arena, everything from Jungian psychology to dragon kicking makes for a harrowing universe.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=159559503">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D159559503">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>Pop Culture Happy Hour: Of True Tales, Fantasy Adventures And Happy-Making Things</title>
      <description>We bounce from chronicles sober and silly to the question of what makes a solid first-person shooter, and confess to being pleased by some of the strangest things.</description>
      <pubDate>Fri, 22 Jun 2012 14:06:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/06/22/155579382/pop-culture-happy-hour-of-true-tales-fantasy-adventures-and-happy-making-things?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/06/22/155579382/pop-culture-happy-hour-of-true-tales-fantasy-adventures-and-happy-making-things?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>We bounce from chronicles sober and silly to the question of what makes a solid first-person shooter, and confess to being pleased by some of the strangest things.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=155579382">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D155579382">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>The Most Intriguing, Promising, Not-Here-Yet Games Of E3</title>
      <description>Harold Goldberg visited the top video game conference of the year. He says while it's too early to pick the best games — many aren't even playable yet — some do stand out as particularly worthy of attention, even at this early stage.</description>
      <pubDate>Mon, 11 Jun 2012 11:00:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/06/11/154715474/the-most-intriguing-promising-not-here-yet-games-of-e3?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/06/11/154715474/the-most-intriguing-promising-not-here-yet-games-of-e3?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Harold Goldberg visited the top video game conference of the year. He says while it's too early to pick the best games — many aren't even playable yet — some do stand out as particularly worthy of attention, even at this early stage.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=154715474">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D154715474">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>Diablo III: A Sequel Worth Waiting For</title>
      <description>Commentator Harold Goldberg says Diablo III isn't one of the too-soon sequels that frustrate gamers. Instead, it's a welcome return to a complex univers.</description>
      <pubDate>Fri, 01 Jun 2012 15:00:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/06/01/154151220/diablo-iii-a-sequel-worth-waiting-for?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/06/01/154151220/diablo-iii-a-sequel-worth-waiting-for?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Commentator Harold Goldberg says Diablo III isn't one of the too-soon sequels that frustrate gamers. Instead, it's a welcome return to a complex univers.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=154151220">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D154151220">&raquo; Add to Del.icio.us</a></p><a rel="nofollow" href="http://ad.doubleclick.net/jump/n6735.NPR/no_topic;theme=93568166;blog=93568166;sz=300x80;ord=1374528236"><img alt="" src="http://ad.doubleclick.net/ad/n6735.NPR/no_topic;theme=93568166;blog=93568166;sz=300x80;ord=1374528236"/></a>]]></content:encoded>
    </item>
    <item>
      <title>In 'Max Payne 3,' Rockstar Games Makes A Shooter With A Story</title>
      <description>Rockstar Games' new shooter, &lt;em&gt;Max Payne 3&lt;/em&gt;, offers a relatable hero, compelling dialogue, and other pleasures that go beyond mechanics.</description>
      <pubDate>Wed, 23 May 2012 14:49:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/05/23/153467270/in-max-payne-3-rockstar-games-makes-a-shooter-with-a-story?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/05/23/153467270/in-max-payne-3-rockstar-games-makes-a-shooter-with-a-story?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Rockstar Games' new shooter, <em>Max Payne 3</em>, offers a relatable hero, compelling dialogue, and other pleasures that go beyond mechanics.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=153467270">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D153467270">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>'Kinect Star Wars': Flawed, But Welcome</title>
      <description>Commentator Harold Goldberg says &lt;em&gt;Kinect Star Wars&lt;/em&gt; is far from a perfect game, but in a world without new movies to dive into, it's a welcome visit to the universe anyway.</description>
      <pubDate>Tue, 10 Apr 2012 11:15:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/04/10/150350408/kinect-star-wars-flawed-but-welcome?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/04/10/150350408/kinect-star-wars-flawed-but-welcome?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Commentator Harold Goldberg says <em>Kinect Star Wars</em> is far from a perfect game, but in a world without new movies to dive into, it's a welcome visit to the universe anyway.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=150350408">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D150350408">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>How The Smithsonian Screwed Up Its Video Game Exhibition</title>
      <description>Commentator Harold Goldberg says the Smithsonian's video game exhibit needed fewer cooks in the kitchen.</description>
      <pubDate>Mon, 26 Mar 2012 12:53:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/03/26/149394361/how-the-smithsonian-screwed-up-its-video-game-exhibition?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/03/26/149394361/how-the-smithsonian-screwed-up-its-video-game-exhibition?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Commentator Harold Goldberg says the Smithsonian's video game exhibit needed fewer cooks in the kitchen.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=149394361">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D149394361">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>PlayStation In The House ... And On The Subway</title>
      <description>Commentator Harold Goldberg rounds up the games that are early frontrunners for the portable Sony PlayStation Vita.</description>
      <pubDate>Tue, 13 Mar 2012 08:19:00 -0400</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/03/13/148507419/playstation-in-the-house-and-on-the-subway?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/03/13/148507419/playstation-in-the-house-and-on-the-subway?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Commentator Harold Goldberg rounds up the games that are early frontrunners for the portable Sony PlayStation Vita.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=148507419">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D148507419">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>A World Created By A Supergroup: 'Kingdoms of Amalur: Reckoning'</title>
      <description>Commentator Harold Goldberg says the bloody game 'Kingdoms Of Amalur: Reckoning' has been accused of being derivative, but is actually a singular and complicated world of its own.</description>
      <pubDate>Tue, 28 Feb 2012 11:40:00 -0500</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2012/02/28/147570927/a-world-created-by-a-supergroup-kingdoms-of-amalur-reckoning?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2012/02/28/147570927/a-world-created-by-a-supergroup-kingdoms-of-amalur-reckoning?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Commentator Harold Goldberg says the bloody game 'Kingdoms Of Amalur: Reckoning' has been accused of being derivative, but is actually a singular and complicated world of its own.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=147570927">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D147570927">&raquo; Add to Del.icio.us</a></p>]]></content:encoded>
    </item>
    <item>
      <title>The 10 Best Video Games Of 2011</title>
      <description>Commentator Harold Goldberg runs down his top ten video games of the year, from strange alien worlds to noir mysteries set in the Hollywood of the past.</description>
      <pubDate>Thu, 29 Dec 2011 11:03:00 -0500</pubDate>
      <link>http://www.npr.org/blogs/monkeysee/2011/12/29/144429597/the-ten-best-video-games-of-2011?ft=1&amp;f=126684205</link>
      <guid>http://www.npr.org/blogs/monkeysee/2011/12/29/144429597/the-ten-best-video-games-of-2011?ft=1&amp;f=126684205</guid>
      <content:encoded><![CDATA[<p>Commentator Harold Goldberg runs down his top ten video games of the year, from strange alien worlds to noir mysteries set in the Hollywood of the past.</p><p><a href="http://www.npr.org/templates/email/emailAFriend.php?storyId=144429597">&raquo; E-Mail This</a>&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://del.icio.us/post?url=http%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D144429597">&raquo; Add to Del.icio.us</a></p><a rel="nofollow" href="http://ad.doubleclick.net/jump/n6735.NPR/no_topic;theme=93568166;blog=93568166;sz=300x80;ord=1686003609"><img alt="" src="http://ad.doubleclick.net/ad/n6735.NPR/no_topic;theme=93568166;blog=93568166;sz=300x80;ord=1686003609"/></a>]]></content:encoded>
    </item>
  </channel>
</rss>
