A Second Life to Live

The View from Second Life

Suzanne Vega's avatar (left), and the real thing.

Singer Suzanne Vega's avatar (left), and the real thing. Lichtenstein Media hide caption

itoggle caption Lichtenstein Media
Reuters correspondent Adam Pasick's Second Life avatar and his first-life headshot. i i

Reuters correspondent Adam Pasick's Second Life avatar (left) and his first-life headshot. hide caption

itoggle caption
Reuters correspondent Adam Pasick's Second Life avatar and his first-life headshot.

Reuters correspondent Adam Pasick's Second Life avatar (left) and his first-life headshot.

Over the last few years, many people's real lives have begun to spill over more and more into their online lives, and the population of virtual worlds is booming. Six and a half million users quest for powers and treasures in the online game site World of Warcraft, and hundreds of thousands live at least part of the time in an online world called Second Life.

For those of you immersed in "first lives," a virtual world is an interactive Internet environment which can be accessed by multiple users. Not all of these worlds are games. In Second Life, some people have businesses that generate thousands of dollars in real money, some socialize, and some attend events that blur the line with the real world.

Former Gov. Mark Warner (D-VA) recently held a Q&A in Second Life. Ben Folds performed a concert there, and first-life journalists from CNET, Wired, and now Reuters have opened bureaus in Second Life. And as the economies of virtual worlds develop, some lawmakers are beginning to consider real-world taxes.

Guests and callers talk about what they do in their second lives and why.

Guests:

Adam Pasick, Reuters Second Life bureau chief

Bill Lichtenstein, president, Lichtenstein Creative Media

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