Copyright ©2012 NPR. For personal, noncommercial use only. See Terms of Use. For other uses, prior permission required.

STEVE INSKEEP, HOST:

OK. We've been talking about video games this week - a big industry. Consumers spent about $17 billion on it last year. But overall, video game sales are falling. One reason is that there have not been any new consoles released to excite gamers into spending more money.

NPR's Laura Sydell spoke with some gamers to find out what they think.

LAURA SYDELL, BYLINE: Try asking a gamer like Ryan Block what would entice him to drop a few hundred bucks on a new console.

RYAN BLOCK: I don't know that - I mean, it's not a very satisfying answer, but I don't know that I feel like I do need a new console.

SYDELL: The 30-year-old has been playing his whole life. And game play is at the center of his San Francisco living room. He's got an XBox 360, a PlayStation 3 and a 63-inch flat screen TV.

BLOCK: I would have gone larger, but, I mean, this is as large as the wall is.

(LAUGHTER)

SYDELL: New game consoles used to come out like clockwork about every five years. What made the new one's exciting to Block was that the graphics got better with each generation. That made the details of Block's favorite games look almost real - so, say in a game like Battlefield 3, you can practically see specks of dirt on the concrete.

(SOUNDBITE OF MACHINEGUN FIRE)

BLOCK: By almost any standard, you look at how good some of the games look on - on the consoles now, and it doesn't feel like you absolutely have to upgrade them.

SYDELL: Block's fiancée is Veronica Belmont, is also a big gamer. She too, finds herself a bit stumped as to what would make her want to buy a new console.

VERONICA BELMONT: That would be nice if it did the dishes and walked the dog.

SYDELL: Belmont's seen pictures of the soon-to-be released Wii U from Nintendo. She's not impressed. Nintendo added a touch screen to its controller so that it can also be used to play games when the TV is turned off.

BELMONT: We don't need anymore peripherals in the house. I don't want to have to pay attention to another tablet device. I don't want to have to pay attention to making sure something is charged.

SYDELL: Some gamers do know what they'd like to see in new consoles. Nineteen-year-old Nicolas Butler has seen write-ups about goggles that would immerse him in a game.

NICOLAS BUTLER: It would basically be like you have the display here, and it looks like no matter how you turn it would feel like you actually are turning in the game. Going towards that is probably where I would like to see gaming.

SYDELL: Butler's friend Ryan Loughran likes that idea and he's got another: Don't store games on a console - store them online.

RYAN LOUGHRAN: To be able to go and play with your friends somewhere I think is really important. Having a, you know, online storage or something. That eliminates having to carry around a bunch of games and CDs.

SYDELL: Well, Ryan Loughran, that future is almost here.

NEIL YOUNG: It's not here today, but it might be here soon.

SYDELL: Neil Young, a veteran game designer, sees the future in online services. So does Sony, which just purchased a cloud gaming company called Gaikai.

YOUNG: A company essentially allows you to play games that are being, sort of, rendered in the cloud. They live in the cloud so you don't have to have necessarily an expensive hardware box to be able to play them.

SYDELL: Young founded mobile gaming company ngmoco, which makes games like Topple and MazeFinger for smart phones. He used to design console games for Electronic Arts, one of the largest game developers.

Young doesn't think online services are going to replace consoles any time soon because they don't work as well with first person shooter games that appeal to people like Ryan Block.

Block says the problem is that if the Internet service is at all slow, the enemy can see you first.

BLOCK: The difference between like living or dying or your team winning or losing is often times, you know, a fraction of a second.

SYDELL: So, for now Block would rather keep the console he has. And that is part of the reason console sales were down the last two years by 12 percent, according to the research firm Wedbush.

Michael Pachter, an analyst at Wedbush, thinks console makers are likely to make consoles more attractive for non-gaming as a way to entice buyers.

MICHAEL PACHTER: Microsoft is very likely - I'd say 99.9 percent, likely - to turn the next XBox into a television tuner and it will tune television over the Internet.

SYDELL: Pachter believes Microsoft is probably already working on deals with the cable providers. He thinks Nintendo's Wii U is going to be at a disadvantage because it still focuses only on games.

But, for 19-year-old Phillip Scott, all that extra entertainment stuff isn't the draw. A company like Nintendo has some great games he loves to play.

PHILLIP SCOTT: For instance, if they released an Open World Wii U Pokemon game that was kind of the same experience as the old original ones, but with the new kind of enhanced graphic and portability, like I would give all my money to Nintendo.

(LAUGHTER)

SYDELL: Given that game sales have been trending down all year, the folks at Nintendo might want to listen to what Scott and other gamers have to say.

Laura Sydell, NPR News.

Copyright © 2012 NPR. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to NPR. This transcript is provided for personal, noncommercial use only, pursuant to our Terms of Use. Any other use requires NPR's prior permission. Visit our permissions page for further information.

NPR transcripts are created on a rush deadline by a contractor for NPR, and accuracy and availability may vary. This text may not be in its final form and may be updated or revised in the future. Please be aware that the authoritative record of NPR's programming is the audio.

Comments

 

Please keep your community civil. All comments must follow the NPR.org Community rules and terms of use, and will be moderated prior to posting. NPR reserves the right to use the comments we receive, in whole or in part, and to use the commenter's name and location, in any medium. See also the Terms of Use, Privacy Policy and Community FAQ.