SUPERANNO This special counting book visually explores the concepts of factoring and the role of prime and composite numbers through the use of playful and colorful monsters that are designed to give children (and even older audiences) an intuitive understanding of the building blocks of numbers and the basics of multiplication. Original.
Seventeen-year-old Mia is in a coma after a terrible car accident that killed her parents. Awakening, she has no memory of the accident, and must put her life back together piece by piece — and decide what to do with it.
Documents the survival story of a Pakistan snow leopard that was rescued as an orphaned cub at two months of age and subsequently taken in by scientists from the Wildlife Conservation Society, who placed him with the Bronx Zoo. By the authors of the best-selling Owen & Mzee.
When Anna's romance-novelist father sends her to an elite American boarding school in Paris for her senior year of high school, she goes reluctantly — and meets the amazing Etienne St. Clair. Will their year of near-misses lead to love?
When his popular older brother Boaz returns from a three-year tour of duty in an incomprehensible war, Levi, who wearies of being compared to his superstar brother, instantly realizes that Boaz has been dramatically changed by his experiences. By the author of Harmless. 10,000 first printing.
Popular, thoughtless Samantha dies in a fiery car crash — but wakes up the next morning, and ends up living out her last day alive seven times in a row, until she finally unravels the mystery of her death.
Trying to make sense of the horrors of World War II, Death relates the story of Liesel — a young German girl whose book-stealing and storytelling talents help sustain her family and the Jewish man they are hiding, as well as their neighbors.
When she is tricked by her stepfather and sold into prostitution, thirteen-year-old Lakshmi becomes submerged in a nightmare where her only comfort is the friendship she forms with the other girls, which helps her survive—and eventually escape. Reader's Guide available.
When Adele walks her little brother Simon home from school he loses one more thing at every stop: his drawing of a cat at the grocer's shop, his books at the park, his crayons at the art museum, and more. When Simon's older sister, Adele, picks him up from school, he has his hat and gloves and scarf and sweater, his coat and knapsack and books and crayons, and a drawing of a cat he made that morning. Adele makes Simon promise to try not to lose anything. But as they make their way home, distractions cause Simon to leave something behind at every stop. What will they tell their mother? Detailed pen-and-ink drawings - filled with soft watercolors - make a game of this unforgettable tour through the streets and scenes of early-twentieth-century Paris. Illustrated endpapers extend the fun by replicating a 1907 Baedeker map of Paris.
A lavishly illustrated reference to the world of modern fairies shares practical advice for recognizing good and bad fairies and includes eight cautionary tales about fairy encounters in New York.
When six young friends discover that their parents are all secretly super-powered villians, they run away together and find strength in one another to overcome their evil legacy.
Junior tells the games he played in his mind during the eight days he was trapped in his house after the devastating January 12, 2010 in Haiti. Includes author's note about Haitian children before the earthquake and her own children's reactions to the disaster.
The award-winning creators of The Phantom Tollbooth present the story of an enormous, insatiable and short-tempered Ogre, who terrorizes the countryside and dines on hapless townspeople before encountering a friendly young lady who uses innovative methods to stop him. 20,000 first printing.
Norton Juster's classic fantasy — with wry illustrations by Jules Feiffer — follows bored young boy Milo after he receives a mysterious gift: a tollbooth that allows him entrance to the magical "Lands Beyond." Milo and his traveling companion, Tock the watchdog, restore the princesses Rhyme and Reason to the Kingdom of Wisdom — and in the process Milo discovers the real world has its own charms.