Music Respawn WSHU Public Radio's Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there's lots of music in the interviews, so you can hear it for yourself!
Music Respawn

Music Respawn

From WSHU

WSHU Public Radio's Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there's lots of music in the interviews, so you can hear it for yourself!More from Music Respawn »

Most Recent Episodes

Kevin Penkin's Intimate, Conversational Soundtrack For 'Florence'

Remember the first time you fell in love? That's the experience, heartbreak and all, that Mountains Studio creates with Florence, which follows a young woman through her first grown-up love affair. Kevin Penkin created an intimate soundtrack of chamber music, with a piano representing Florence, and a cello for the voice of her lover, Krish, who is actually a cellist in the game. Because there's no dialogue, Kevin told me it was wonderful to have the music play such a key role in creating the

John Robert Matz: Leaving Room For The Unexpected In 'For The King'

For the King , developed by Iron Oak Games , takes players on a challenging adventure in a brutal kingdom in the midst of chaos. It's the player's mission to restore order and ensure the security of the widowed Queen. Composer John Robert Matz told me he was thrilled to create the soundtrack because it gave him the chance to fulfill a long-held dream to write music for a fantasy game. Because For the King is an open-world game, which allows the players to roam anywhere, anything can (and does!)

Philip Sheppard's Cello Gives Kara A Voice In 'Detroit: Become Human'

Composer and cellist Philip Sheppard imagined his first video game score, for Detroit: Become Human , would primarily use synths and have a techno feel to reflect the android, Kara, whose music he'd be writing. Instead, as he told me, he found actress Valerie Curry's performance of Kara's character so compelling that he wrote his most organic score ever. Quantic Dream, the studio that created Detroit: Become Human , hired three different composers to write music for the three different

Phoenix Glendenning's Music Colors The World Of Eastshade

Eastshade , a game about how art can impact people's lives, is set to be released later this year. Composer Phoenix Glendenning is busy writing the music that brings the world to life. I talked with him about how the landscape of the game's world provides inspiration both for Eastshade , and its prequel, Leaving Lyndow . Phoenix told me that he's known Eastshade 's lead designer, Danny Weinbaum, since they were in high school, when they worked on amateur films together. That longstanding

Maestra Amy Andersson: 'It's An Honor To Perform Game Music!'

Conductor Amy Andersson is shaking things up (in a good way) in the classical music world, and in live performances of music from video games! Most recently, she was one of the conductors who presented a spectacular concert in Sofia, Bulgaria, of music from Uncharted, Diablo, World of Warcraft, Everybody's Gone to the Rapture and many others. In our conversation, Amy says she's so proud to be able to perform music from games for a live audience, and we talked about her Orchestra Moderne as well.

Borislav Slavov's Uniquely Customizable Music for Divinity Original Sin 2

It's been a big year for the Role Playing Game Divinity Original Sin 2 by Larian Studios . The game was awarded a BAFTA for Best Role Playing Game, and composer Borislav Slavov was nominated for a Game Audio Network Guild Award for his soundtrack! Borislav designed the soundtrack to be as customizable as the character you create in your game, with a choice of four unique-sounding main instruments that become the leading voice as you're exploring and engaging in combat. As he told me, it gives

Borislav Slavov's Uniquely Customizable Music for Divinity Original Sin 2

Skye Lewin: Creating Music As Vast As Destiny 2's New Worlds

As Bungie was scaling up the many new worlds players visit in Destiny 2 , it became clear very fast that the music team needed a better and faster way of generating the hours of music needed to enhance all the experiences players have exploring, in missions and strikes, and in the Crucible.

Eric Hamel Finds Austen's Wit and Sarcasm Perfect For A Strategy Game

As a character in one of Jane Austen's witty novels, you need all the help you can get to achieve your goal. That's the inspiration behind the strategy game, Austen Translation, created by the studio Worthing & Moncrieff. Luckily for you, the music will give you feedback to let you know how you're doing against your rivals, as Eric Hamel explained in his session at the Game Developers Conference, and when I chatted with him after the session. Austen Translation takes Jane Austen's biting wit

Jason Graves' Mouse-Sized Music For Moss

Enthusiastic animal lover Jason Graves jumped at the chance to create the soundtrack for Moss, a virtual reality game created by Polyarc Games . He says he was brought in so early in the process that there was only concept art and a few videos of Quill, the lovable but fierce mouse heroine of the story, but he knew immediately that he wanted to write the music for her epic adventure! It's your job as the player to help Quill solve puzzles and fight tough enemies, and right from the beginning, it

Winifred Phillips: Composing For Virtual Reality Has Real Challenges

Creating an immersive experience is the number one goal of studios that make virtual reality games, and that extends to the music, too. I talked with composer Winifred Philips at this year's Game Developers' Conference in San Francisco about how she approaches writing the music for VR games that run the gamut from tense first person shooters like Scraper to the cartoon-style Fail Factory . In our conversation, Winifred told me that just like any other game, the implementation of the music in a

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