Music Respawn WSHU Public Radio's Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there's lots of music in the interviews, so you can hear it for yourself!
Music Respawn

Music Respawn

From WSHU

WSHU Public Radio's Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there's lots of music in the interviews, so you can hear it for yourself!More from Music Respawn »

Most Recent Episodes

The Flight's Music Brings Ancient Greece Alive In 'Assassin's Creed Odyssey'

Joe Henson and Alexis Smith, collectively known as The Flight , say composing the soundtrack for Assassin's Creed Odyssey was a dream project. They were able to spend 18 months immersing themselves in discovering and recreating the sound of ancient Greek music and instruments and adapting it to fit the massive story and landscape of Assassin's Creed Odyssey . As they told me, their first step was to go shopping for authentic instruments – one of their favorite pastimes. Joe and Alexis carefully

Pieter Schlosser: 'It's So Cool To Write Music For Destiny!'

The opportunity to write music for Destiny 2 and its subsequent expansions, including the just-released Forsaken is a dream come true for Pieter Schlosser . He says it was an incredible experience to have access to the themes that have become an iconic part of Destiny and "just go nuts with them!" Pieter got to know Bungie's music director, Skye Lewin, when they were both attending the Berklee School of Music in Boston. They collaborated on a number of projects there, which Pieter says quickly

Brian D'Oliviera Follows Lara Into The Jungle In 'Shadow Of The Tomb Raider'

Composer Brian D'Oliviera has channleled his passion for pre-Hispanic music from Latin and South America into becoming an acknowledged expert, which made him the obvious choice for Shadow of the Tomb Raider . Lara Croft's latest adventure takes her to the jungles and ruins of Mexico and Peru. As he told me, Brian had his own adventures in Mexico sourcing authentic instruments to create an authentic sound for the game. Brian estimates he brought back about 900 different instruments, many of them

Wilbert Roget Lets His 'Inner Debussy' Loose In 'Anew: The Distant Light'

Wilbert Roget describes his music for Anew: The Distant Light as a passion project. The game tells the story of a child shot into space to reach an alien moon twenty light years away, in the hope of finding a new home for humanity. The game is in development by Resonator Studios, and they've encouraged Will to create a soundtrack that references some of his favorite composers including Debussy, Stravinsky and Bartok to create his own uniquely distinctive sound. Will says he's been enjoying

Wilbert Roget Lets His 'Inner Debussy' Loose In 'Anew: The Distant Light'

Mike Salvatori: Creating A Sad But Hopeful Mood In 'Destiny 2: Forsaken's' Soundtrack

Once again the world of the Guardians experiences tragedy with the death of the beloved character Cayde-6 in Destiny's newest expansion, Forsaken , by Bungie Studios. Composer Michael Salvatori says that although the tory of Forsaken is tragic, the possiblities offered for revenge and grief were fertile ideas for him and the rest of the music team. The setting for much of the game is the lawless Tangled Shore, and Mike says subconciously he and Skye Lewin, Bungie's music director, added a subtle

Mike Salvatori: Creating A Sad But Hopeful Mood In 'Destiny 2: Forsaken's' Soundtrack

Jeff Ball Reimagines The Classics In 'Timespinner'

Timespinner , from Lunar Ray Studios, is a loving tribute to those classic games like Castlevania and Metroid , reimagined for modern players and computers. Jeff Ball created a gorgeous soundtrack that's also a tribute to those earlier composers including Nobuo Uematsu. He says it was an interesting, fun process to create the perfect music to fit the retro style of the game, in which you play as Lunais, a Time Messenger who's tasked with traveling back in time to save her community from an evil

Mark Benis' Music Amplifies The Mystery In 'Lamplight City'

New Bretagne, the setting for the Victorian detective adventure Lamplight City , has menace and mystery lurking around every corner. Composer Mark Benis says it's that atmosphere and the divese characters, including Detective Miles Fordham, that provided the inspiration for his subtle soundtrack . Mark says one of aspects that made it so interesting to write the music for Lamplight City was the goal of the developer, Grundislav Games, to create a diverse, living world with believable characters

Gareth Coker's Music Makes Norse And Egyptian Mythology Come Alive

As the creators of Minecraft continue to expand deeper into the realms of mythology, composer Gareth Coker continues to add to his repertoire of exotic instruments and music of heroic times. His two recent soundtracks, f or Norse and Egyptian Mytho logies, gave him the opportunity to work with some incredible world instrumentalists. As he told me, it was the stories of the gods that provided much of the inspiration for his music. Gareth was thrilled to have a chance to work once again with wind

Tim Shiel's Atmospheric, Ambient Music For 'The Gardens Between'

On its surface, The Gardens Between created by The Voxel Agents is a simple puzzle game. But as you follow two childhood friends, Arina and Frendt, on their explorations, you realize that you're helping them relive important memories. Composer Tim Shiel created a beautiful ambient soundtrack that perfectly fits the game's esthetic. As he told me, he wanted the music to sound as if it was part of the memory. Tim says he was given the luxury of time to develop the soundtrack because The Gardens

John Paesano's Score Captures Spider-Man Behind The Mask

Spider-Man is back, and this time he's older, savvier, and way more confident in the latest addition to the story from Insomniac Games and Play Station . John Paesano created a soundtrack that captures the changing mood of New York City and all the villians (there are lots!). In our conversation, John told me that he and the entire team at Insomniac were thrilled to bring a new version of Spider-Man to life: John says one of the aspects that made scoring this game so interesting was the

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