Still Ain't 'Fraid Of No Ghost? : All Tech Considered 'Ghostbusters: The Video Game' reunites most of the cast of the original movies; it's out today for all the major game consoles.
NPR logo Still Ain't 'Fraid Of No Ghost?

Still Ain't 'Fraid Of No Ghost?

A trailer for 'Ghostbusters: The Video Game.' Atari

"Ghostbusters: The Video Game" hits stores today for all the major game consoles (and PC), reuniting much of the original cast of the "Ghostbusters" movies (minus Rick Moranis and Sigourney Weaver) in a new adventure.

With contributions to the script from Harold Ramis and Dan Aykroyd, it's a bit like what a third movie might have been like; it's set two years after "Ghostbusters II."

I've been playing a review copy for about a week and though it's too early for me to do a review (I'm barely past the first few hours of gameplay), I can say that I find the game hugely entertaining, but also very frustrating when it comes to the controls. That's my excuse for not getting further along in the game. Maybe versions other than the Xbox 360 one are more forgiving, but I'm finding myself knocked down and slimed more often than I'd like (maybe I should have played it on the "Easy" setting).

The entertaining part is hearing Bill Murray's deliver some genuinely funny dialogue and the high production values of the game's nice visuals. (Not so much the repetitive music, which begins to wear out its welcome after an hour or two.)

The trailer above gives you an idea of the visual style (markedly different in the Wii version) and voice acting in the game.

What do the game critics think? You can find a round-up of reviews here.