It's all in fun until someone makes a million dollars.
I don't know how I missed this key, crucial and totally critical piece of news: The economy in Second Life has grown by 94 percent over the past 12 months, with activity that equates to $144 million in the second quarter.
Granted, the real people and their groovy avatars in the 3D virtual reality world are trading in Linden dollars, except when they're not, like the woman who made a million U.S. dollars selling virtual real estate. Beam me up, I guess. Oh, wait -- wrong world.
Bonus: Is Second Life having a recession?