The Surprising Cultural Stamina Of Pokemon : All Tech Considered Fifteen years ago, pocket-sized characters known as Pokemon arrived on American shores from Japan. The cute creatures were suddenly everywhere: television, video games, card games and a movie. But few people imagined that in 2013, the franchise would still be going strong.

The Surprising Cultural Stamina Of Pokemon

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And it was 15 years ago that pocket-sized characters, known as Pokemon, arrived from Japan. The cute creatures were suddenly everywhere - television, video games, card games, and a movie. The franchise was huge in the '90s and then faded. Now, it's back in a big way.

Noah Nelson from Turnstyle News takes a look at the surprising cultural stamina of Pokemon.

NOAH NELSON: For those '90s kids in the audience, here's a little blast from the past.


UNIDENTIFIED CHILDREN: (Singing) Pokemon, gotta catch 'em all. Pokemon.

NELSON: When this cartoon theme song first hit American TV airwaves in 1998, few people imagined that in 2013 the stars of this cartoon - cute monsters that fit in your pocket called Pokemon - would still be going strong.

J.C. SMITH: Pokemon's a more than a billion dollar business each year.

NELSON: That's J.C. Smith, he's the marketing director for the Pokemon Company International. Fifteen years ago, the makers of Pokemon made a bet; that releasing a video game, card game and cartoon all at once would launch a franchise that could stand the test of time.

For now the bet is paying off, as the second generation of Pokemon players watches the cartoon and takes up their game consoles and cards.

SMITH: We do benefit from having been around for as long as we have because there are dads that are playing with their kids now 'cause these dads grew up with it and love it...


MARK: Ah, man, one basic.

NELSON: On a Sunday afternoon at Game Empire in Pasadena, California, one of L.A. County's biggest game stores, I found two generations of Pokemon card game players, ages 8 to 38, gathered for friendly competitive play - together.

MARK: First of all you have to have Pokemon that have high attack power.

NELSON: Nine-year-old Mark was testing his skills against a player almost three times his age. I asked Mark to name me a good Pokemon character.

MARK: Sweetcoon has a really good ability, safeguard, that means it can't be damaged by E-Xes.

NELSON: Having no idea what that meant, I turned to the 23-year-old Taylor Jansen. He runs the card gaming group. I asked him to explain the ties between the card game and the video game made by Nintendo. The video game, he says, leads the way.

TAYLOR JANSEN: But when a new game comes out, that's when new Pokemon come out, and new mechanics come out and stuff and so that trickles into the card game and that same marketing gets a bigger base in the cards and the game.

NELSON: Sales of the latest edition of the video game released in October were brisk. Nintendo sold four million games worldwide on the first weekend.

But some gamers are skeptical this can last. The video game part of the franchise relies on old school devices - Nintendo handheld consoles - that are being quickly replaced by smartphones in gamers' pockets.

NELSON: And that's the catch. Nintendo is stuck wondering if letting Pokemon roam free on phones will wipe out the handheld hardware market. The answer to that question will determine what a second 15 years of Pokemon will look like.

NELSON: For NPR News, I'm Noah Nelson.

MONTAGNE: And Noah Nelson is a reporter for, which is a project of Youth Radio.

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